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 Changelog: Stable Branch 0.42.116181

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DontTreadOnMe ~ Karl

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PostSubject: Changelog: Stable Branch 0.42.116181   Wed Mar 19, 2014 6:41 pm

[size=30]Changelog: Stable Branch 0.42.116181[/size]
Known Issues:
Physics: Item throwing physics is currently disabled
Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")


New:


  • Actions: Vomiting have associated sound effects
  • Actions: Ballistic helmet variants can be painted to black and green color with spraycan
  • Actions: Can check pulse on unconscious players
  • Actions: Searching for berries will now add berries to your inventory
  • Actions: Eat All now supported for consumables
  • Actions: You can catch rain into canteen and water-bottle from inventory
  • Animations: New Ruger 10/22 reload animations
  • Animations: New Ruger MKII Reload animations.
  • Animations: Player now can sit with gun/weapon
  • Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone.
  • Crafting: SKS painting recipe
  • Crafting: You can paint firefighter axe black and green
  • Crafting: Blaze 95 painting recipe
  • Environment: New rock textures
  • Food: Sambucus berry item added
  • Food: Canina berry item added
  • Gear: added black and UN ballistic helmet variants
  • Gear: Sickle added into loot spawns
  • Gear: 1911 engraved version configure added to loot spawns
  • Gear: Can opener can be used as melee weapon
  • Gear: Box of 10 bucks shots added configured and added to loot spawns
  • Gear: Wool Coat red/black/brown/blue/green/grey/check variants added
  • Gear: Green and black variant of SKS
  • Gear: Green and black variant of firefighter axe added
  • Gear: Flat Cap red/black/brown/blue/green/grey/check variants added
  • Gear: Rabbit leg, boar steak and chicken breasts added
  • Gear: Fresh and rotten tomato configured and spawning on the server
  • Gear: Fresh and rotten potato configured and spawning on the server
  • Gear: Fresh and rotten Green Bell Pepper configured and spawning on the server
  • Gear: Canned Peaches configured and spawning on the server
  • Gear: Tactical bacon configured and spawning on the server
  • Gear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
  • Gear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns
  • Gear: Wool Coats and Flat Caps added to spawns
  • Gear: Farming hoe configured and spawns
  • Gear: Long wooden ash stick
  • Gear: M4 attachment green variants added
  • Graphics: Adding lights to currently rendered scene changed
  • Graphics: Lighting from objects now is rendered during daytime also
  • Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)
  • Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
  • Map: Olsha has been updated
  • Map: Khelm has been updated
  • Map: New rock formations outside Svetlo have been created
  • Map: New Orthodox Chapel has been created
  • Map: Police Stations & Medical Centers have been placed across the map
  • Map: Village pub configured for spawning loot
  • Map: New villages surrounding Svetlo
  • Map: Chernaya Polana town + surroundings added
  • Map: Signs for "Chernaya Polana" added
  • Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
  • Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
  • Weather: Rain now causes items and player to become wet
  • Zombies: Simple respawn mechanic implemented for zombies, pending more robust method



Fixed:


  • Actions: Added 'inUseItem' back to action on target function
  • Actions: Proper nutritional value will be added when eating near empty food
  • Actions: Berry picking script messages to player improved.
  • Actions: Removed duplicate option for crafting splint in action menu
  • Actions: Fixed force drink message for action with waterbottle
  • Actions: Eat all rice animation length modified
  • Actions: Force feeding action now depletes right amount of food/drinks
  • Actions: Water Bottle stays in hands after force drinking
  • Actions: Eating cereals won't leave you with 0% box in your inventory anymore
  • Actions: Fluids deplete properly after force drinking action
  • Actions: Removed force feed action for disinfectant and alcohol tincture
  • Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage
  • Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints
  • Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation
  • Actions: Edited player messages in force drink action and fixing broken limbs
  • Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action
  • Actions: Player message for drinking from well
  • Animations: Bandage and eating pills animation glitch fixed.
  • Animations: Holding animations of various weapon magazines correctly linked
  • Animations: Player can now be properly knocked out while in water.
  • Animations: New M4A1 reload animations.
  • Animations: Various glitches when moving / changing stances fixed.
  • Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.
  • Animations: Evade animations in prone (Q and E) are faster now.
  • Audio: Subsonic projectiles no longer emit supersonic crack
  • Balance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pellets
  • Gear: Added color variants of ballistic helmets into loot spawns
  • Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.
  • Gear: Painted SKS chambering
  • Gear: Even lower chance of backpacks spawning on construction sites
  • Gear: Changed inventory view of pitchfork
  • Gear: Removed quantity value from burlap sack tooltip
  • Gear: Display name for t-shirts with stripes
  • Graphics: SSAO in options saved
  • Graphics: Rain effect settings changed
  • Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)
  • Graphics: Spot light culling fixed
  • Graphics: Fix of terrain intersections
  • Graphics: Fix of geometry trace for flares
  • Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings
  • Login: Failure during new character creation could cause player to get stuck as unconscious
  • Map: Optimizations for Svetlo performance
  • Map: Forests surrounding Svetlo bugfixes
  • Medical: Would never actually die from zero health or blood due to medical conditions
  • Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
  • Medical: Defibrillator used for restarting the heart of players who have a heart attack
  • Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
  • Medical: Melee damage application system changed to better balance
  • Medical: Chance of bleeding from fists reduced significantly
  • Medical: Arm and leg ache messages fixed
  • Medical: Disconnected players avatars did not take shock or blood damage
  • Medical: Falling from height while sprinting did not kill player when it should have
  • Medical: Player could vault with broken legs
  • Network: Dropped items appeared only after a delay (now instant)
  • Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)
  • Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
  • Structures: Changed inheritance of barrier structures (due to errors in logs)
  • Structures: Item disappearing when dropped from inventory on stairs or near walls
  • Weapons: Long-range scope reticle properly centered
  • Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)


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Full plain text changelog is available here:
http://pastebin.com/987ZCedL
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jim
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PostSubject: Re: Changelog: Stable Branch 0.42.116181   Wed Mar 19, 2014 7:02 pm

Did we get an update today?
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DontTreadOnMe ~ Karl

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PostSubject: Re: Changelog: Stable Branch 0.42.116181   Wed Mar 19, 2014 7:24 pm

yes

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DontTreadOnMe ~ Karl

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PostSubject: Re: Changelog: Stable Branch 0.42.116181   Wed Mar 19, 2014 7:24 pm

just saw it when I got home from work

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PostSubject: Re: Changelog: Stable Branch 0.42.116181   Wed Mar 19, 2014 7:42 pm

There is a police station in kamiwobo
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BullDog

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PostSubject: Re: Changelog: Stable Branch 0.42.116181   Sat Mar 22, 2014 2:19 pm

[size=30]Change Log - Stable Branch 0.43.116251[EN/RU][/size]
0.43.116251 Hotfix specific changes



  • Hotfix to address issues associated with severe lag and desync for many players. 

  • Servers now support accelerated time as a configurable option. This results in faster day/night cycle. 

  • New zombie animations in testing (they are considerably faster). We will be engaging with the community to decide if these new animations result in the zombies being too fast.

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