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 Changlog for 0.47

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jim
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Posts : 153
Join date : 2010-06-23
Age : 48
Location : Maine

PostSubject: Changlog for 0.47   Wed Jul 30, 2014 2:49 pm

Note: Change log pending contributions from engine/programming team. 


Known issues: 
Player can in rare circumstances enter a state in which they cannot attack and must relog 
Character may temporarily enter a frozen state when throwing (resolved a few seconds) 
Melee targeting is off in some situations 
Players can in some circumstances experience slight desync with server 
Dynamic server events are temporarily disabled 
Backpacks rearrange after reconnection 
Players restrained while unconscious remained restrained until reconnection (after awaking) 
Persistent items & storage are disabled server side pending hot fix to stable branch 

New: 

Actions: cans can be opened with SKS bayonet and sickle 
Actions: added playerDrinkCan action to config 
Actions: added Melee class to SurvivorBase 
Animations: New default aimed animations with rifle 
Animations: Player now can walk while surrender 
Animations: Transitions for surrender/restrained player 
Animations: Crouched zombie animation set 
Animations: Reload for CZ527 
Animations: Hand poses added for matchbox, Injection Vial, Hacksaw 
Animations: Drinking from can 
Character: New female face models 
Character: New male face models 
Engine: Ragdoll support for Zombies & Players 
Engine: Initial implementation of navmesh for zombie pathfinding 
Items: Boonie hat fishing hook storage 
Items: Chemlights 
Items: AK101 
Items: CR 527 
Items: Makarov 
Items PM 73 RAK 
Items: Medium Civilian Tent 
Items: Paramedic clothes (jacket and pants) 
Items: Military Boots now store knives 
Items: Red, Black, Polka dotted, Olive and Camo bandana added 
Items: Untied Red, Black, Polka dotted, Olive and Camo bandana added 
Recipes : Red, Black, Polka dotted, Olive and Camo as a bandage 
Recipes: Red, Black, Polka dotted, Olive and Camo bandanas can be untied and tied to mask 
Server: Persistent item support (disabled for this update) 
Server: Simulation changes to support increased server performance 
Server: Persistent storage support (disabled for this update) 
Server: Dynamic loot respawning 
World: Turovo village added 


Fixed: 

Actions: Player is not able to fill a ruined canteen from well. 
Actions: When player opens ruined canned food there is low amount of food left. 
Actions: Player is not able to pour water from a ruined canteen. 
Actions: Player can no long empty magazine attached to a weapon 
Actions: No access to catch rain action during ongoing action 
Actions: Fishing actions displayed while using different items than rod 
Actions: Added missing part to improvised bag/backpack crafting messages in action menu 
Actions: Zucchini can be force fed 
Actions: Added new drink from well animation to blue well 
Actions: Unable to use actions while swimming or while on ladder 
Actions: Player can take Makarov into hands straight from ground 
Actions: Player can take PM73 RAK into hands straight from ground 
Actions: Removing item on which consume action was called, not item which was swapped to hands during consume action 
Animals: Visual improvement of cow, rabbit and wildboar 
Animations: Gestures related bugs fixed (Facepalm, Cut throat, Silence) 
Animations: Crouch moves with bow 
Animations: Prone moves with pistol 
Animations: Fixed multiple issues with vaulting 
Animations: Zucchini handheld position 
Animations: SoundEdge(footstep sounds) set correctly for kneel run with rifle 
Animations: Face-palm doesn't make the player stand up from prone anymore 
Animations: Sitting tweaked(changing weapons keeps player in kneel, instead of making them stand....) 
Engine: Adjustment to Night time lighting levels 
Items: Dimmed fireplace light so it not interfere with HDR 
Items: tweaked shotguns dispersions and recoils 
Items: tweaked pistols dispersions 
Items: tweaked rifles, carbines and SMGs dispersions 
Items: tweaked attachments (optics, buttstocks, handguards, compensators, bipod) dispersions 
Items: Wooden sticks can be held in hands 
Items: CR527 shadow glitch fixed 
Items: set chemlight to last 60 minutes 
Items: lowered light intensity for chemlights and flare 
Items: removed buttstock as default spawned attachment for MP5 
Item: Binoculars size reduced 
Items: added other chemlight color material variants 
Modifiers: removed vomit message from blinded modifier 
Recipes: You can paint cz572 black, green and camo 
Recipes: Player can't tear clothing into rags while there are things in it 
Recipes: Ruined cans opening tweaked
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Rambo-[USMC]

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Join date : 2010-09-12
Location : Norwich, CT

PostSubject: Re: Changlog for 0.47   Wed Jul 30, 2014 3:58 pm

WHAT?? NO FIX FOR "DAYZ HAS STOPPED WORKING" CRASH AND LOSING ALL YOUR HARD EARNED SHIT AND STARTING AGAIN AS A BAMBI?

Uninstalling now.
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Changlog for 0.47
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