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 Change Log 0.49

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Posts : 163
Join date : 2010-06-23
Age : 48
Location : Maine

PostSubject: Change Log 0.49   Wed Sep 17, 2014 7:56 pm

As always, we will be watching server data, and the feedback tracker for any potential severe issues and will address them accordingly with a hot fix. For any bugs/issues you run into, please let us know by filing it on the feedback tracker: http://feedback.dayzgame.com 

Map and spawn changes :

Severograd, and new villages in vicinity

New items :

-Hunting Knife
-Balaclava (different versions)
-Firefighter jacket (different versions)
-Cattle Prod
-Stun Baton
-Telescopic Baton
-MASKA helm
-Medical Thermometer
-RDG-5 Explosive Grenade
-Soviet Officer Hat
-Various spawn table changes

New mechanics :

-New melee hit detection
-Player temperature
-New events (helicopter crashes, vehicle spawns etc.)
-New door implementation
-Players can now run up and down the stairs
-Zombie variations
-First iteration of central economy.
-Animal navmesh

New animations :

-Digging Animations
-New restrained crouch pose
-New restrained crouch walk
-CPR animations
-New zombie walks, runs, sprints and idle variations
-Ragdoll changes

Fixed :

-Duplication techniques removed
-Shotgun pellets in multiplayer are now working
-Player can no longer take an item in hand while handcuffed
-Various gesture related fixes and polishing
-Raised move with bow in Standing stance and rotations with bow
-Minor polishing for different reloads
-Unintended fishing cancellation by player movement should be reduced
-Wearing raincoat and gorkas now prevents you from soaking from rain
-Clothes drying revisioned
-Berry picking, tree and kindling gathering and worms digging can now be cancelled
-Player gets wet even when only partially submerged in water
-Ruined axe warning message
-Balaclava mask can get wet
-Weather client synchronization
-7.62x39 cartridges have weight
-Rags and sticks are spent when they are in hand before crafting starts
-Allowed swing detection for most melee weapons
-Added sound, music, radio and speech fade in dead state
-Battery licking animation for check battery action
-Various desync issues
-Various server performance issues
-Player can no longer change weapon when in water
-Player collisions adjusted to reduce clipping through walls in various situations
-Fixed an issue where certain gestures would not get called from raised stance
-Fixed footstep sounds in various moves
-Fixed an issue where the player could fall to the ground after performing "Drink All" action
-Fixed an issue where on occasion, one player restraining another would not result in succesful restrained animation on the player being restrained
-Fixed an issue where the player entering water would not get disarmed automatically under certain circumstances

Issues :

-Persistence (Events do not get loaded properly after server restart)
-Persistence (Server state can become corrupted due to grenades stored in containers)
-Melee (When using rapid left click there is a high chance that melee weapon will get switched)
-Broken shadows in some cases
-Zombies are unable to get into some of the buildings.
-Events (bad positioning on spawn, items might spawn below ground, can be seen on inventory screen)
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Change Log 0.49
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