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 [Change Log] Stable Branch Update to .54 today

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jim



Posts : 144
Join date : 2010-06-23
Age : 48
Location : Maine

PostSubject: [Change Log] Stable Branch Update to .54 today   Wed Feb 25, 2015 10:41 am

As always, we will be watching server data, and the feedback tracker for any potential severe issues and will address them accordingly with a hot fix. For any bugs/issues you run into, please let us know by filing it on the feedback tracker: http://feedback.dayzgame.com

New items:
- Improvised suppressor.
- Water Pouch.
- Bone Hook.
- Bone Arrow.
- Pile of bones.
- Carrier plate with attachable holster and pouches.
- Blood bag now gives and takes twice as much blood.
- FN Trombone.
- New animals.
- V3S Cargo version.

New mechanics:
- You can craft improvised suppressor using water bottle and duct tape.
- You can craft bone hook out of pile of bones.
- You can craft bone arrow out of pile of bones and improvised arrow.
- Weight added to all items and clothes.
- Caliber of ammo affect suppressor degradation.
- Horticulture - Potato plant and its growing process.
- You can dismantle the FN Trombone.
- Continuous consumption and item use prototype.
- Items now shows only rough estimates about its weight and volume of containment.
- Cooking mechanics changes.
- Fireplace mechanics changes.
- Fluid mechanic tweaks.
- Blood mechanic tweaks.
- Weapon degradation.
- Suppressor degradation.

New animations + audio:
- Placeholder SFX for improvised suppressor (standard suppressor SFX).

Reworked locations:
- Devil's castle.
- Pik Kozlova.
- Black & Willow Lakes.
- Bor village.
- Quarry near Solnichny.

Map:
- All old rocks models have been removed and replaced with new ones.

Programming:
- New spawn tags added to all buildings.
- Degradation values set for pistols, rifles and silencers.
- Blood regeneration nerfed.

Fixed:
- Pouches for vest is now displayed properly in hands.
- Suppressor position on Longhorn while reloading.
- Message when loading ruined ammo.
- Spliting stone using pickaxe will give you smaller stone with correct damage state.
- You can no longer use mace for cutting raincoats into armbands.
- Mace can no longer be used for skinning.
- Force feeding guts text.
- Thermal mechanic fixes.
- Server stability fixes.
- Performance fixes (server).
- Bullet penetration fix.

Known issues:
- Animals spin in one place.
- Animals die randomly.
- Animal navigation.
- Animal animations are playing at a wrong resolution.
- You can drive v3s while knocked out.
- Only 1 person can get on back cargo of v3s.
- Random desync.
- Random client crashes.
- Random server crashes.
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jim



Posts : 144
Join date : 2010-06-23
Age : 48
Location : Maine

PostSubject: Re: [Change Log] Stable Branch Update to .54 today   Wed Feb 25, 2015 8:33 pm

I have had 4 random client crashes this afternoon.
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Rambo-[USMC]



Posts : 151
Join date : 2010-09-12
Location : Norwich, CT

PostSubject: Re: [Change Log] Stable Branch Update to .54 today   Thu Feb 26, 2015 7:00 pm

Jim wrote:
I have had 4 random client crashes this afternoon.

Need I say it???    It's Alpha.
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DontTreadOnMe



Posts : 208
Join date : 2010-06-21
Age : 45
Location : Central PA

PostSubject: Re: [Change Log] Stable Branch Update to .54 today   Fri Feb 27, 2015 2:14 pm

Any graphic improvements or optimizations?

_________________
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jim



Posts : 144
Join date : 2010-06-23
Age : 48
Location : Maine

PostSubject: Re: [Change Log] Stable Branch Update to .54 today   Fri Feb 27, 2015 4:37 pm

New video rendering. It might be worth it to see if it works better for you.
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JC



Posts : 14
Join date : 2010-10-24
Age : 60
Location : Toronto Ont. Canada

PostSubject: Re: [Change Log] Stable Branch Update to .54 today   Fri Feb 27, 2015 10:14 pm

Or you could just come hangout with us for a bit maybe play till you pass out
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