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 Who's behind Squad

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Posts : 299
Join date : 2010-06-21
Age : 45
Location : Central PA

PostSubject: Who's behind Squad   Mon Jan 11, 2016 2:35 pm

This was from Nov 2014, so things may have changed... http://www.realitymod.com/forum/f11-off-topic-discussion/131654-squad-commercial-game-made-developers-inspired-pr-bf2.html

First to emphasize the seriousness of the project, I would like to highlight the list of our developers, almost all of whom are either current or former PR:BF2 developers.

Quote :
Myself - Project Manager, Programmer (PR:BF2 Coder)
Mosquill - Programmer (PR:BF2 Coder)
Chuc - Animator, Graphic Design (PR:BF2 Lead Animator)
Irontaxi - Mapper (PR:BF2 Lead Level Designer);
Ghostdance - 3D Artist (PR:BF2 3D Artist)
Motherdear - 3D Artist (PR:BF2 3D Artist)
Z-trooper - 3D Artist (PR:BF2 3D Artist)
Tim270 - 3D Artist (PR:BF2 3D Artist)
Spush - Texture Artist (PR:BF2 Texture Artist)
Bull - Texture Artist (BSS Texture Artist)
Anders - Sounds FX (PR:BF2 Sound FX and Effects Artist)
Bruno - Effects (PR:BF2 Effects developer)
Okita.Makito - Military Advisor (PR:BF2 Level Designer and Military Advisor)
Litoralis - Lead Tester (PR:BF2 Tester and Tech Support)
Afterdune - Media & Public Relations (PR:BF2 Lead)
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